OCVR at Sleepy Giant – Developing For VR

Posted by | June 14, 2014 | Events | No Comments

Thursday, June 19, 2014

7:00 PM to 9:00 PM

Sleepy Giant

3501 Jamoboree Rd, Suite 5000, Newport Beach, CA


With a view of Oculus HQ, Sleepy Giant‘s office will host OCVR for a night of speakers and presentations on developing for Virtual Reality.

Speakers and presentations are now confirmed:

Oculus Dev Kit 2

David Borel, a developer at Oculus VR working on Unity and GL support, is going to bring a DK2 and make a couple of quick comments about Oculus-Unity support with regards to DK2.

Oculus SDK Unity and Unreal Engine Integration

We will have very brief demonstrations of Oculus SDK integration into both Unity and Unreal from experienced VR developers.

Lessons Learned/VR Best Practices

We are going to have presentations from a few full-time VR developers on their thoughts and insights from their experience developing for VR.

E McNeil about Darknet

Ben Miller from WeMo Labs

And a live demo from Doug Griffin of faceshift

Contact ivan@orangecountyvr.com with questions or comments.

Sleepy Giant is an independent game company focused on enthusiast gamers. Earlier this year Sleepy Giant announced the formation of fofofum, an internal operating group that offers a complete backend game technology and services solution. fofofum’s game ops engine and custom development expertise will be on display in “Midnight Star,” indie developer Industrial Toys’ highly anticipated mobile first person shooter and Robot Entertainment’s Orcs Must Die! Unchained.